X-Men #3 Review

Writer: Jonathan Hickman / Artist: Leinil Francis Yu / Marvel Jonathan Hickman has too much power. The fact that Marvel just lets this man get away with doing whatever he wants, reshaping universes as he sees fits, is wildly irresponsible. How do you spend a whole ass mini-series bigging up the X-Men and creating this utopia for them, only to tear it down within the first few issues of the main book? On the other hand, when you’re just that insanely talented at doing it, then I guess you’re given whatever free reign you please.

If you’ve been reading any of the X-books, or even just these last two issues of X-Men, you’ll know that the mutants have had some complications in paradise. The Summers & Sons & Daughters Co.’s adventure with Krokoa “colliding” with another island seems like only the start of their troubles. We’re only in issue #3 and the GATES HAVE ALREADY BEEN COMPROMISED. You can add that to the list of misfortunes that have occurred since Dawn of X started, including Xavier’s assassination. Excuse me while I play Micheal Jackson’s “You Can’t Win” from The Wiz in the background. If there is one thing that Hickman is really good at, aside from creating stories on a grand scale, it’s developing original characters and antagonists. Check his run on Avengers and New Avengers and you’ll see just what I’m talking about. Enter the Hordeculture, a group that has not only managed to hack a Krokaon gateway and make their way to the Savage Land but also neutralize mo…

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