Die #1 Review

Writer: Kieron Gillen / Artist: Stephanie Hans / Image Comics This is what you need to know about Die. Die feels familiar. In the solicitations for the series, Gillen jokes that he describes the series as “Goth Jumanji.” This is an adequate starting place as it captures the broader plot: a group of children stumble into a board game which is actually a fantasy world and have to deal with the consequences of their actions. In some respects, it may remind you of Stranger Things or It where a ragtag bunch of misfits get caught up with a malevolent force. Maybe Chronicles of Narnia or even Bridge of Terabithia, stories about childhood escapism. It may even go so far to remind you of your own childhood, where you went over to a friend’s house and played make-believe with fast and loose rules.

Die knows it feels familiar. Gillen is incredibly aware of every single one of the tropes and has surgically selected every single word choice to make sure you know that you know that this is not going to be like anything you’ve ever read or seen before. The opening characters introductions are bleak. The introduction to the central game flat out states “it’s not some piece of D&D off-the-shelf shit in a box!… This is a fantasy for grown-ups.” Die Rolls Nat 20’s When It Comes to Take Advantage of Familiarity This is a master craft of a comic. Gillen delivers one of the best three act openers of 2018 that succinctly sets up the world, the conflict, and the hook for the remainder of the …

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