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It’s 4pm on a Sunday afternoon and the impending doom of the Monday to follow starts taking hold. I take a seat at my work-desk (read: gaming rig) and launch DayZ, only my clan’s not online and it’d be a hell of a thing to take a bullet to the head trying to take on another squad by myself. I log-off. I start to scroll through my Steam library looking for something to grip me for a couple of hours until I start feeling the anxiety to write or edit or take up some kind of work that won’t have me regret this lull of time that’s passing by. I decide to check the Free-To-Play listings and come upon Marvel Heroes 2015. 2015? I’d seen this title earlier in the year. Oh, it’s a re-branding. Let’s give it a shot. Some noobs ’bout to die tonight! It’s midnight and I barely notice that my housemate, Omar, had come home. I’m now knee deep in the Old Trainyard plowing through members of The Hand with Cable’s Kinetic Repulsion. Marvel Heroes’ initial launch was largely a bust, both in pricing model and with it being a largely unfinished game. Marvel Heroes 2015 got a re-branding on June 4th, 2014 that’s not all smoke-n-mirrors. The game is now Free-To-Play and I say that in the truest sense because it’s not at all Pay-To-Win. Yes there is an in-game store but you can jump into this game and level a character all the way up to 60 before even thinking about spending a penny. The store offers you aesthetic advantages such as unlocking your favorite character or a particular costume of…
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