The Third Season of ‘Castlevania’ Continues to be the Greatest Video Game Adaptation Ever

I very clearly remember the one random weekend in February 2017 when I stumbled upon the first season of Castlevania. In its incredibly brief four-episode run, I was absolutely floored by the beautifully stylized animation, the sharp writing, and deep lore of the series. It endeared itself to me because of how well it respected and elevated the source material and I was dying for more. The second season lived up to the promise. With double the episodes, the sophomore effort continued to show the endeavors of Trevor Belmont, Sypha Belnades, and Adrian “Alucard” Fahrenheit Ţepeş as they bring the fight to Dracula, but also provided ample political intrigue in Dracula’s court itself, where we saw vampires and human cohorts engage in deceptions and various power plays with both storylines colliding in an exceedingly memorable finale. But just because the Big Bad is gone doesn’t mean the story is over. And I am very happy to say that the third season of Castlevania boasts an incredible ten episodes run that continues to live up to the promise that the first season made.

Evil Never Stays Buried With Dracula’s castle relocated on top of the Belmont archives, the season begins with Alucard in exile. The idyllic forest scenery is juxtaposed against the foreboding architecture, and as the Trevor Morris’s orchestral scores plays, there is a slow realization that this season will be unlike its predecessors. It’s a slower burn of a story, told in vignettes that slowly show the aftermath …

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