The Carcosa Interview: Timothy Lewinson

With Universal’s Jurassic World already breaking records worldwide and Disney Pixar’s The Last Dinosaur is slated to come out later this year, it’s safe to say that our extinct reptilian friends are making a comeback. This news excites nobody more than former game developer turned graphic novelist, Timothy Lewinson, who after working on the 2008 Turok reboot began to work on its spiritual successor, the graphic novel Savage Empire. BNP reached out to Tim to discuss Savage Empire, the rising acceptance of crowd funding, and how he made the transition from game development to writing graphic novels. BNP: I know when we were first introduced you initially gave me a bit of background on yourself that admittedly caught me off guard. Would you mind telling us your journey for the folks reading?

TL: I’ve been a massive dinosaur nut since I was a kid, and into computers nearly as long. My dad was pretty prescient back in the day, and knew that access would be a leg up for my siblings and I – so he bought a Commodore 64 and I was hooked. I taught myself how to program Basic and machine language by typing in these massive listings from the back of computer magazines, debugged the code and went from there. In the 90s I took a paycut of nearly 75% just to get my foot in the door at Electronic Arts, applying to join the QA department. I ended up sweet talking reception to get the direct line to the manager’s office after my interview, and kept calling day after day, leaving messages unti…

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