William:
The question of balance regarding Destiny 2 is always going to be: what is the stream of accessible content versus how much it’s going to cost you. I love Forsaken, I love Black Armory, and I can’t wait for the Joker’s Wild DLC. But everytime I sing the praises of Destiny 2’s current state to someone that’s interested, I gotta be like: Well, base Destiny 2 you can get for $30, and then you need Osiris and then Warmind. But don’t worry, that’s included in Forsaken…which is $40. Awesome right? But that new raid…you need that Annual Pass that will run you another $30. Now, do I feel like the $150 I’ve paid for Destiny 2 thus far is worth it? Sure, because I’ve been playing it for a couple of years now and got to enjoy content as it came out. If you’re buying the game and just want to get caught up to your friends? That’s a much different ask.
And this isn’t a casual vs. hardcore argument as much as an onboarding issue. For a game that is about a growing world and community, at this part of the cycle, the crew you run with is kind of the crew you run with. You’re not pulling in too many new members who haven’t been playing the game all this time.
Mikkel:
This goes back to a constant problem Bungie has had since way back in Destiny 1 though. LFGs are a crapshoot and how much can you really trust people on the internet, especially when they are really passionate about the game. The community that has stuck with it has stuck with it to an immense degree, and thus who have been burned have been burned don’t want to come back, rightfully so. They inhale content and when are invested, they are ***invested***. Forsaken, arguably the greatest era of the Destiny Universe’s history, has incredible critical and fan reception but still was not able to meet Activision’s financials demands. One of the best-selling console expansions in the last quarter did not meet the benchmarks of their investors. Which leads us to perhaps the biggest change in the Destiny paradigm: Bungie assuming full control.
Bungie’s divorce from Activision was met with equal parts confusion and optimism. We don’t exactly know what this means for the long term future: console exclusives, cross-play / cross-save, more expansions, less sequels, etc. All we really know right now is that: 1) the rest of the Annual Pass is gonna be coming at the pace the roadmap dictated which means The Last Draw and Crimson Days and 2) Bungie feels comfortable taking over one of the most expensive franchise and one of the most ambitious experience that blurs this weird line between stand-alone shooter and MMORPG. The “Shared World Shooter” has survived for so long because it’s this unique blend of Co-op and competitive. PvE and PvP and PvEvP.
William:
I push back a little on the Forsaken expansion being the greatest era of Destiny’s Universe history. I agree it puts the game that is Destiny in its best state, but I think one of the reasons that people elevate Forsaken over Taken King is because the state of Destiny 2 was so much shakier going into Forsaken than Destiny 1 was going into Taken King. But I digress.
Yes, Bungie is gambling big, but also, maybe this was the natural amalgamation of their contentious relationship that they maintained with Activision. I think they will pull it off and that we will still enjoy the world of Destiny, but what that world will look like in future content beyond the roadmap is anyone’s guess. I think, now that they are flexing their new-found freedom, they need to do some more quality of life things to make / keep them a top tier franchise for years to come. You mentioned cross-play / cross-save, and I really just want the latter. I’ve long labored that the PC version is superior, but my clan is mostly on the PS4. I wouldn’t mind raiding on my PS4 if it meant I could grind out my daily and weekly drops on my PC version.
Mikkel:
I just think back to every comment section with the same line saying “Destiny? LOL Dead Game” and how many Destiny killers have come and gone. There’s a magic to the Light of the Traveler. The options with the loadout and personalization. The persistence of the game is a testament to how many lives have been impacted by this game for the better. If they continue to smooth out the disconnects between the different demographics (vet v. new, hardcore v. casual, console v. PC), you’ll have a veritable juggernaut that will remain in the history books. Especially since now that I’ve tasted 100+ FPS and no recoil, I’d easily invest in a proper rig to grind the daily on PC and social time on the console. William: So now, the great pondering is what happens next. Bungie has stated that the roadmap presented before will continue as scheduled with the DLC drops. But the biggest questions are probably: Will there be another big Fall release? What is Destiny 3, as in, will it be called that, will it be delayed, etc? And, how will Bungie pay the bills without the largest stack of cash in gaming distributing and marketing their game? Those are all unknown at this time, but here’s what I don’t hear people talking about: The biggest *freedom* for Bungie is that now they aren’t locked into that content release schedule, which means they won’t have to rush content. That’s extremely good. But let’s not act like there haven’t been huge lapses in activity where players were trying to find something to do. While I think it’s been ok, I imagine the Season Pass approach was the great compromise, but if that’s changing again, are we going to face long durations of running out of shit to do?
Mikkel:
You have to be thinking that the next big title in the Destiny series (whether it is a Destiny 3 or something sort of Legends of Destiny rebrand) is gonna be on a next gen of consoles slated for debut in 2021 and that with a new flexible schedule, they play out of the long game.

This is a dude who summoned 9 Primevals to handle some Cabal legionnaires, who saw creatures of pure darkness on a planet of ice, who is associated with one of the biggest bads in the canon. And who may not be reintroducing us to the weapon I’m looking forward to the most: Thorn.
William:
I guess in summary, I think we’re both happy where the game is right now, but so much depends upon if they can continue to listen to the community (mostly) to improve experiences, take meaningful chances, and be good about how folks can spend their time. Any closing thoughts?
Mikkel:
This time last year, we were in the death throes of the Infinite Forest and now we’re up in the Bergusia Forge throwing radiant batteries trying to reroll one more frame before reset. It’s been a good year to be a Destiny fan, and it’s hard not to be optimistic about the future. And that optimism has been consumed before, but at least for now I’m going to revel in this joy.
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