All right, all right, all right.
After almost 64 hours of game time according to Charlie (a bot my clan uses in our discord), I finally saw my first Ascendant Primeval, affectionately referred to as a Meatball, in the second round of my four game post-patch on Kell’s Grave. Out of special and power ammo and lacking abilities, all I could do was pepper it with my pulse rifle, frantically watching the life bars race down to zero. My heart fluttered repeatedly as we slowly spray and pray. Finally, the meatball pops out of existence and The Seething Heart pop into my inventory. The Drifter congratulated my team on the win, and we went back to the Tower to meet with him and start the questline to get the Malfeasance, an exotic hand cannon and pinnacle Gambit weapon, one of the last triumphs necessary to become Dredgen. Sixty four hours and counting, my Gambit journey is barely beginning. And Traveller be damned, I love the game mode enough that I’m going to keep going at it.Let’s see what we got.
Gambit is a new game made introduce in Destiny 2 Forsaken. A hybrid game mode comprised of PvE and a light touch of PvP, the premise of the game is simple. Fight. Collect. Bank. Invade.
Hostiles on the field
The Player versus Environment aspect of Gambit can be broken down into add-clear and boss burning. Hordes of adds show up on the field and clearing them out is a necessity in order to bank motes. While you want to be in the skirmish of the moment, the aggression of enemies promote a lot of different playstyles. SMGs, ARs, Shotguns, and even swords may be brutal close quarters combat armaments, pulse rifles, bows, scouts, and snipers offer the ability to quickly pick off critical targets from a distance and generating lots of motes. Every class has a destructive super that can be used to generates orbs and quickly clear a section allowing you to progress to the next area. Support supers like Tethers can make a wave vanish in an instant and generate orbs quickly so the rest of the guardians can get in the fun. Each of the nine available subclasses branches offers some unique contribution to team, and if it’s not in the add clearance, it’s during the boss burn. When you summon you primeval, it’s initially resistant to damage. Killing its Envoys, Taken Wizards that come in pair, speed up a buff called “Primeval Slayer” which ramps up over time that increases your damage out. Well of Radiance can give a massive damage bump to your arsenal including fan favorite and best gun in the game: IKELOS_SG_V1.0.1., while Chaos Reach, Blade Barrage, and Thundercrash can generate a ridiculously amount of burst damage.This is what the Taken feel like.
When you hear the words “Invader inbound,” your entire screen gets a red hue. Somewhere on the map, an enemy guardian has appeared and knows exactly where you are and how many motes you have. They are armed with information and a slight overshield in this 1v4 and no matter what side you’re on, you’re sweating.Revel in it.
For better and for worse, Destiny 2 is a game that is characterized by being an experience that has PvE and PvP elements. Take away one, you have an experience that is fundamentally not Destiny. The space magic and wondrous gunplay aside, the Destiny franchise is not defined by its FPS styled raids or the competitive pinnacle crucible rewards found in Trials of Osiris or Trials of the Nine, it’s defined by the fact that it has both. It’s defined that you can get a Legend of Acrius from Leviathan and destroy guardians from ludicrous distances in the Crucible. It’s defined by grinding out Quickplay and Rumble to get a Redrix’s Broadsword and using it exclusively in PvE for the intoxication of the momentum when you get Desparado to proc and find a new cadence to decimate the field. One of the principles that has held steadfast in Destiny is that the guns and abilities feel exactly the same in PvE and PvP. Some perks are more effective in situations than over, but the unison of the worlds make it unique. But the very fact remains that every archetype is viable (although, not necessarily optimal) in the niche it was intended for. And after you find your arsenal, you can master it. And then after you hone your skills, you can team up and master synergy between different loadouts.
Embrace the Darkness
In addition to the wonderful mechanics and map design, Gambit is a victory for Destiny 2 lore enthusiast. Forsaken was largely an expansion that had us delve into Darkness, and Gambit builds into that. The Drifter is a rogue light-bearer who used to run with unsavory folks and has seen ancient evils manifest. Gambit is a game that sees how much Darkness a guardian is willing to use.
Todd Haberkorn’s voice acting makes the Drifter one of the most charming, lively characters in the series. A snarky bastard who is very clearly “not-good,” but charismatic enough that I want to fill the bank with motes to make him proud. It expands on the Last Word / Thorn storyline and lets us become Dredgen. It’s something that’s best experienced first hand.
Playin’ the Odds
Charlie tells me I have a 58.37% match win rate, with a 58.1% round win rate. I have banked 13,324 with an average of 22 per round. I have killed 284 invaders and killed 894 guardians on the other side, denying 3314 motes over my life. I boast 41 Cabal victories, 30 Fallen, 28 Scorn, 34 Hive, and 17 Vex (I told you I hate him, but damn do I respect them). I’ve gotten 53 Army of One medals, and have banked over half the available motes 32 times. All that’s left between me and the Dredgen title is Malfeasance and a couple more meatballs kills. But I’m happy to grind. I really am. I only wish you guys could join in the fun.Gather your Fireteam; the Gambit Free Trial arrives for all Destiny 2 players next weekend, November 9th through the 11th. pic.twitter.com/CcOD6R2afa
— Destiny The Game (@DestinyTheGame) November 2, 2018
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