Review: ‘One Punch Man: A Hero Nobody Knows’ Should Stay Unknown

Developer: Spike Chunsoft / Publisher: Bandai Namco Entertainment / One Punch Man is a hilarious, very well-done manga that was made into a funny anime with great production value (the first season, at least). Now we can add to the list: a terrible video game. Even in the grips of an order to stay home, this one doesn’t feel like it’s worth the time. Take everything it takes to make a game decent…Then don’t do it. Focus up, here’s how you wreck a franchise and make a game Nobody Knows. GAMEPLAY Sigh. Somehow One Punch Man: A Hero Nobody Knows takes all of the form and function of Jump Force and strips the veneer down to some shoddy husk of a game. Mind you, I did not like Jump Force at all, but my goodness it was a pretty looking game. This is not even that. A Hero Nobody Knows has two modes: glorified fetch quest and fake ass fighting game. Both are clunky and unresponsive. The camera in quest mode is wonky and there’s a loading screen for everything. Changing your costume, load screen. Heading to one of the two places you can go to? Load screen. Accepting a mission? The fundamental basis of the game? Load screen. What the hell. The fight mechanics are so trash it staggers the imagination. Hitboxes are all over the place, attack priorities are a dice roll, and there’s more obvious DLC on launch than anyone should have to BE ABLE TO SEE. The (unnecessarily mandatory) create-a-character took five minutes! Five! That’s just absurd. Any self-respecting identified gamer knows y…

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