The Carcosa Interview: Tre’ Grisby

I met Tre’ Grisby on purpose. I put the word out that I wanted to connect with Black game designers and a friend gave me his name. We chatted on G+ (you are following Black Nerd Problems on G+ aren’t you?). He’s new to my neighborhood, so I volunteered to take him out to coffee. Turns out, not only has dude designed a role-playing game based on The Matrix movies, but he also runs a next-generation online gaming convention. A cool, talented brother from all over the U.S., let me introduce you all to Tre’. Black Nerd Problems: Give me your nerd origin story. What book/movie/genre pulled you out of mundanity and made you super? Tre’: I can’t remember any single book/movie/genre pulling me into gaming. I was into fantasy movies as a kid. I remember a lot of movies I saw on HBO and maybe the mash-up of these drew me to the red Basic D&D box set I bought at 10 years old. I remember watching Doctor Who, Monty Python, The Adventures of Baron Munchausen, Conan, Beastmaster, Neverending Story, Labyrinth and Time Bandits as a kid in the 80s. I am sure all of these movies together drew me into RPG games. The first gaming book I fell in love with was Dragonlance chronicles Dragons of Autumn Twilight. After that series I read a ton of Shadowrun novels.

BNP: Let’s talk about your online gaming convention, Let Us Game Con (LUG Con). How does it work? Is there just one event at one time or? Tre’: LUG Con is a venue for gamers to game. The idea is to be a space for people to share the g…

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