Five New Things In Destiny 2 That Are Trying To Body The FPS Game

Look, guardians, you already know how I get down in these Cosmodrome streets. I rock out with the Ace of Spades out way too many hours to even admit to, so you know I was hanging on every piece of info dropping for the Destiny 2 gameplay live stream reveal. I was thinking, ok, how much is really gonna change. Destiny has settled into a core gameplay. So, yeah, some new weapons, some new locales, couple different game modes, that will be good enough for the Vanguard, right? Right? Fuck. No.

Bungie for real told Activision to turn the beat up in their headphones and just got loose in the booth on one of those 100 bars with no hook type of flows. There was so much shit crammed into less than two hours of exposition, here are the highlights to look out for come September. New cinematic experience, who dis? Fam, listen, I love me some Destiny, but I am the ultimate sucker for a damn good story. So, this was a conflict for me most of Destiny cuz…it didn’t have that shit. Convoluted and disjointed with the most interesting shit happening in an online reader and not actually in the game, Destiny was basically some great shooting with some very thin connective threads between stages. That changed with the Taken King expansion, with much more personality and cutscenes fleshing out the characters that had always been there but buried under mundane nothingness before. But this shit right here my guardian? Now the cinematic feel is the standard, not the exception. Fighting along NPCs …

YOU’VE REACHED YOUR LIMIT

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