Point and Clicking Like It’s 2007/2008 – ‘Sonny Legacy Collection’ Review

I gave my eulogy to flash games years ago. In the ever-evolving landscape of shifting digital architecture, the flash format was quite literally made for a different era of internet. We saw countless games and animations lost to the digital ether, some only persevering through YouTube archives and the occasional port. In fact, one of those games was so influential to middle school Mikkel that it got a direct shoutout in my eulogy: Sonny. Sonny is as archetypical to the role-playing game genre that you can get. You start off under vague circumstances (people are hunting you because you are a zombie) and thrust into a weirdly alluring post-apocalyptic world. Combat is driven through a series of background times and clicks on a radial dial. You defeat different waves of enemies across different worlds, unlocking different skills and items, and occasionally make a friend or bigger enemy along the way. The game was not particularly innovative, but it was a solid game that you could play for free on Armor Games and came with just enough narrative juice and replayability that it became one of the rare flash games to warrant a proper sequel that became the rarer flash game not to fade into obscurity. Sonny 2 was not functionally different from its predecessors. The biggest changes were updated graphics, a slightly more involved skill tree, and a plot with a little bit more direction. It was fun. I remember fondly.

Sonny 1

Sonny 2

So, of course, when they announced a Legacy Collec…

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