A Soulful Journey Through Loss, Hope, and the Beauty of Black Southern Life
The South has always been haunted. By history. By memory. By things left unsaid. And in South of Midnight, that weight is everywhere, thick as the humidity hanging in the air and deep as the roots winding through the old trees. But for once, the South we see is not a caricature. It is not a playground for horror tropes without soul. It is alive, real, and unapologetically Black.
There has been a quiet revival of Southern Gothic stories lately, from games like South of Midnight to films like Sinners. But where many stories borrow the aesthetic without the heart, South of Midnight digs deep. Every part of the game feels crafted with love and authenticity. The clothes. The drawls. The layered, heavy beauty of the environment. Even the smallest details, like the incredible texturing of Black hair, are done with a care that you can feel in your chest. Laurant, better known as Rougarou, has waves so crisp they could slice the humidity. Roux’s hair, natural and proud, looks like someone you grew up next to, someone you knew. It is not just about “representation” for a marketing line. It is about recognition — seeing Blackness not as costume, but as an essential, textured truth woven through every frame. I want to give Compulsion Games their flowers. Every part of South of Midnight feels like a love letter specifically written for the black gamer.
At the center of it all is Hazel. After witnessing her mother pulled away in a violent storm, Hazel’s journey is not just one of survival. It is about finding. Finding her mother. Finding answers. Finding the strength to believe in something bigger than the loss that threatens to swallow her whole. Her relationship with Bunny, fierce, complicated, and layered, is one of the emotional cores of the story. They clash. They protect. They heal in ways only family can, messy and unspoken. Hazel herself is stubborn, quick-witted, and deeply vulnerable in a way Black girl protagonists are rarely allowed to be. She is not chasing destiny. She is chasing something far more personal: the love she refuses to give up on.
Is the combat system clunky and not as smooth as one would hope? Absolutely. There is no sugarcoating that the mechanics feel lighter than they should, and the action sometimes stumbles where the storytelling soars. But somehow, to me, it does not matter. Because when you step into South of Midnight, you are not there just for a fight. You are there to listen. To witness. To walk paths haunted by folklore, hope, and memory. You are there for a story where beauty and sorrow sit hand in hand, like they always have in the South.
In every frame, South of Midnight remembers what so many forget: Black stories are rich, complex, and worth telling with care.
We need more stories like this. Stories that do not flatten Blackness into stereotypes or background noise. Stories that show our complexities, our grief, our strength, and our love without apology. South of Midnight does not just include Blackness as decoration. It breathes it into every line of dialogue, every landscape, every moment of loss and hope.
It reminds us that Black culture is not a monolith. It is layered. It is haunted and joyful and deeply tied to land, memory, and resilience. When developers take the time to honor that, something rare and necessary blooms. Not just a good story, but an honest one.

South of Midnight is not perfect, but it is something far rarer: it is honest. It is textured and aching and filled with love for a culture too often flattened or forgotten. It reminds us that Southern Gothic is not about ghosts in the attic. It is about the living, messy, resilient, grieving, laughing, stubborn, beautiful, holding onto who they are even when the world would rather they be something else.
And that, more than any polished combat system, is a kind of magic we do not see nearly enough.
Cover image via IGN
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Show Comments
Andrew M
South of Midnight is so heartbreakingly good. I loved that every boss had a jazz/bluegrass folklore ballad. More games need to do stuff like that. And my goodness, as a dad, the Altamaha-Ha chapter ripped my heart out. It was so very good.