Star Wars Jedi Fallen Order Review: An Original Star Wars Game From Many Unoriginal Sources

The star systems lined up as Star Wars fans have been flooded with a lot of quality content lately. With the big dog Rise of Skywalker hitting next month, Disney+ primed us with The Mandalorian and gave the gamers some with Jedi Fallen Order dropping a few days later. Make no mistake, Star Wars Jedi Fallen Order is a super polished AAA game with good to great voice acting, super impressive visuals and a style befitting some of the best Star Wars content. But similar to the first episode of The Mandalorian, it doesn’t do much of anything new on it’s own. A New Apprentice This may start the bar and the conversation low, but let’s acknowledge that it’s nice to get a very good Star Wars game without a controversy or immediate negative momentum heading into a release. For all the promise that was Star Wars Battlefront II had, it all landed as a smoking fire amidst the loot boxes, the lackluster multiplayer and the general distrust of EA behind the project. This time, focused on a single-player campaign and none of the extra profit-driven anchors that defined the Battlefront games, Fallen Order set out to make good on the licensing they’ve kept a stranglehold on for so long now. And they did. Fallen Order is a fun and challenging game with big lush worlds to explore, great level design, mostly satisfying combat and big stage action that create memorable moments. At the end of my fifteen hour play-through, I genuinely felt like I had experienced a new and compelling Star Wars movie…

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