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Release Date: May 18th, 2015 / XBOX One, PS4 and PC I remember when games were announced and shown at E3 2014. It turned out that the hype was confirmed for Dragon Age: Inquisition. The game was going back to it’s “Origins” roots, but the developers had learned more about game design from the sequel to make this new installment truly memorable. And as great as Dragon Age is, I had my eyes on another mystical open-world game that would be dropping of a half a year later. After playing The Witcher 2 multiple times for the multiple gameplay branches (not just endings), the hype around The Witcher 3: Wild Hunt was at a fever pitch for me personally. Especially since it was going to be an open world and especially since all the early footage had that “this can’t be the real fucking game, can it?” look to it. Well, it’s here. It’s glorious. And it’s almost too much. Let’s address the world first. Wild Hunt is huge. Like, “you don’t realize how big professional basketball players are until you see them in person, my God how is Shaq even possible” huge. When it advertised just how much larger it was than The Elder Scrolls V: Skyrim, that wasn’t hyperbole. There are towns in Wild Hunt that are bigger than some regions in Skyrim and, lest we forget, Skyrim has never been described as small or limited. The challenge of creating a huge open-world game isn’t the physical real estate or sandbox you build, it’s filling it. Well, even as big as Wild Hunt is, it still feels like it’s b…
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Meet the author
William Evans
William is the Editor-In-Chief, leader of the Black Knights and father of the Avatar. With Korra's attitude, not the other one.
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