DayZ and the Farce of the Enfusion Engine

For those of you who’ve been following the wildly successful alpha release of DayZ by Bohemia Interactive, developers of the record setting title have announced at E3 that DayZ will be moving to a new engine. This, for the majority of the gamers that have stuck with the title after its launch and the subsequent fallout of other alpha survival announcements (I’m looking at you, Rust gamers), is a major step in the right direction, right? Not yet sure if I should answer that…   DayZ started as a mod for Arma II and quickly became popular leading to Bohemia Interactive’s decision to throw all its resources at the project to develop a standalone title for the lovers of Russian zombie madness. DayZ standalone was released in December of 2013 and shattered pre-release sales records on Steam in selling about 366,000 copies in its first week. The title has now officially passed 2 million copies sold and it’s still in its alpha stage of development with the earliest possible date for a beta being rumored to be December of 2014 (I won’t be holding my breath on that one). For most of us that have played DayZ and stuck with it over these grueling months of development; we’ve seen our characters seamlessly clipping through floorboards only to be trapped in the basement of abandoned buildings, losing precious ammunition while reorganizing their inventory (because there’s a heaven for hollow point bullets, too), and of course maintaining perfect health and hydration levels just to br…

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