Destiny Launches Into Year Two with The Taken King

As we move into year two (of Bungie’s supposed ten year plan), Destiny has seen a lot of changes. I mean, there’s tweaks and then there’s outright changes. Both have come in spades as vanilla Destiny launched back in September 2014. Everything from loot, to leveling up, to content structure has seen its share of re-directs over the first 12 months of the game’s life, many directly at the behest of the community that Destiny has cultivated. And that community is huge. Regardless of the criticism of the game (and there is plenty), to see the community for a first-person shooter actually growing and still playing the admittedly slim content a year later is an accomplishment on its own, let alone all the things the game gets right with no qualifier. Remember how in the Dark Below expansion you kept hearing your foe was Crota, son of Oryx and then you defeated Crota? Well guess who’s pissed about you killing his son. [divider type=”space_thin”] So what does Bungie have planned for year two? Well, to blow everything up, basically. The Taken King is still called an expansion, but is a somewhat soft reboot of the game that will be available in just over a month (September 15th) and it’s Bungie’s attempt to thread the needle between servicing Day One players and new Destiny players alike. There are plenty of add-ons as you’d expect: a lot of new story missions, weapons, armor, a new raid, some new PVP modes of course. But the huge changes are the ones making headlines. New leveling up…

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