Writer: Shea Fontana / Artist: Celia Moscote / Boom! Studios
Given that first issues have the burden of introducing an entire universe, cast, and plot all at once, it’s no surprise that it falls to the second issue to help truly define the trajectory of the series. Getting Dizzy is no exception, and now that there is a baseline understanding of the ‘Burb Defender and Negatrixes, Shea Fontana and Celia Moscote can take the time to give a bit more refinement to the fun premise.
Getting Dizzy #2 opens with Dizzy meeting with her new group of friends and her mentor Chipper. We get to see more of the “new teacher, eager student” dynamic from the first issue, but more crucially, we get some insight on the other skaters in Dizzy’s orbit. Fontana and Moscote create very compact introductions for each of the characters. Within a few pages, we get a great sense of their personality and lots of fun poses and animated facial expressions. And not to be outdone in her own comic, Dizzy gets a couple of glamorous spots that indicate the starting line of her character trajectory.
Fontana creates a balanced team dynamic and establishes each of the principle characters with a nice ease that helps guide the rest of the issue. As the issue transitions from extended introductions back into the overarching arch, it creates a neat sense of tension and sets the stage for the even more kinetic, more action-actiony back half of the issue. Moscote clearly has a great time illustrating the different skaters and the Negatrixes, and I also have to shout out the wonderfully vibrant colors of Gloria Martinelli and the adept lettering of Jim Campbell.
Getting Dizzy #2 is beginning to gain momentum. The characters are solid and there’s enough hints that there are some fun homages and subversions on the horizon. I’m excited to see what happens with the remaining issues and what shenanigans and growth will happen for everyone involved.
8.3 “[VIDEO LINKs]” out of 10
Enjoying Getting Dizzy? Check out BNP’s other reviews here.