‘Guilty Gear -Strive-‘ Review: Guilty AF for Being an Amazing Game

Guilty Gear has always been there, lurking in the background of the fighting game genre. With its magic-laced, cyber-steampunk saga set in a recovering dystopia with gothic overtones, it wasn’t always talked about, but it was always there. With polished 2-D animation, a dizzying and frenetic pace, and more meters on the HUD than you can shake a twelve-foot katana at. But -Strive-, looks to elevate the game to an even higher standard in the fight game community and to a much larger audience overall. Awesome Gameplay: Guilty Guilty Gear -Strive- knows exactly what it came to do. I can honestly say I have never seen more intention to make a fighting game for purists of the genre, ever. Typically, this frightens most players away from engaging, but let me tell you that this is a game for the ages. It’s fast, it’s furious, and it’s technical AF. That’s all you need to know. There are more styles of fighters in -Strive- than there are in a game with two or three times the characters. You begin -Strive- with fifteen characters (humble, given MK 11 Ultimate holding thirty-seven), each with their own very unique fighting style. Add to that several game-specific technique and you have a game responsive to multiple playing styles. It’s a fighting game for all different types of players and gives them the opportunity to get in where they fit in. via GuiltyGear.com If you’ve had the privilege of playing Guilty Gear from its beginnings in 1998, then know that -Strive- is almost a reconstr…

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