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Writer: Matthew Erman / Artist: Stefano Simeone / Boom! Studios If you take a little bit of Ender’s Game, a snippet of Mass Effect, and just a fraction of Artemis Fowl and mix them up with some high concept science fiction, you’ll probably come up with a close approximation of Erman and Simeone’s Good Luck, the latest ongoing from Boom! Studios. The premise is staggeringly familiar: in a small town in the Midwest of the United States everything was perfectly normal until something entirely unexpected happened, then everything changed forever, and now there are consequences. To be a bit less coy, Good Luck is set in an alternative version of our world about thirty years in the future that was developed during a time where “luck” had become an explicitly quantifiable quantity after two gods manifested in 1989. And in this society, people have it intrinsically except for our protagonists. Enter our principle point of view character, Artemis: a lovable laissez-faire rogue teenager with an attitude with aspirations of being a musician and no luck to speak of. In addition to rampant technological problems and generally being ostracized by folks, Artemis is also inexplicably responsible for saving the world because his lack of luck puts him and his companions in a distinct position to combat the luck-centric entities.
Erman and Simeone work hand-in-hand to make a very engaging world. There are a variety of cyberpunk aesthetics and bold design choices that make Good Luck easy to g…
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Meet the author
Mikkel Snyder
Mikkel Snyder is a technical writer by day and pop culture curator and critic all other times.
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