Until Dawn Review

“Interactive movie” is not the way to describe this game. It is like Evil Dead meets Cabin in the Woods meets Dawson’s Creek meets Saw meets Scooby-Doo. Most game developers have tried to create this gemstone and many have failed. Games like Beyond: Two Souls and Heavy Rain are the closest things that have been created successfully in this genre. Until Dawn is pretty much a movie that is told in game form.

This game presents every cliché right from the beginning, from the teenagers vacationing in an mountain lodge to the jump scares placed throughout the terrain. It starts out with a prank backfiring, deaths happen, and one year later the group of friends return to the same lodge on the mountain to continue their tradition. You know, someone recently told me that stupidity and horror are perfect together, and they were right! Then more cliché experiences continue as doors open and shut by themselves, a Ouija board is used, strange things start happening, and everyone tries to get busy with each other. I just want to speak on that for a second. During the first 1 – 3 chapters, everyone tries to get busy one way or another. They’ll pretty much do it anywhere. In the lodge with their friends in the next room, or outside where a psycho is running loose. One moment that stood out the most to me was when one of the characters, Mike, just chopped the head off a deer and it suddenly moved. Mike and his friend Jessica run like hell back to the cabin because they’re freaked out. As t…

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