
Learning System
One of the best things games is the learning/upgrade system. You gain XP, then spend it how you want as you get stronger and gain new powers. It’s a good lesson on saving your earnings and spending them wisely as well, as some powers you get will be more beneficial at certain times than others. This might be hard for characters that some might seem Over-Powered, as it wouldn’t always make sense for you to learn how those powers work when they themselves should already know. A good workaround for this would be to just give the character all their powers, but at a base level, and as you level up, you can make those powers stronger, and more detailed. Imagine a Green Lantern game where you’re flying through the universe and have to whoop a gang of some Sinestro Corps members. You’ll start to rack up some of that sweet XP cause your will power is on 10. You’d then use that XP to get new constructs, longer ring charges, and a lengthier health bar. These things go a long way into making the experience feel authentic. It’s also a good lesson in capitalism if you really think about it.
Strongholds
Strongholds are my favorite part of any open-world video game. Back when I religiously played GTA:San Andreas and Saints Row, I did this before I ever progressed in the story. Waves after waves of enemies coming after you is a major adrenaline rush. But it’s also a really good way for you to get acclimated with the fighting mechanics in a relatively low stakes manner. Each wave gets harder, making you have to utilize different combos and powers. And then by the time you play the main story, you’re a pro. Another nice aspect of the Stronghold is that usually, these enemies hold a literal stronghold on the particular part of the city or world they reside in. So when you happen to be in that area, things are extra violent, which incentivizes you to hit up the sketchy looking warehouse and take them all out so you can make this part of the city safer for the NPC residents trying to make a living there. Can you imagine a Superman game where Brainiac took over the city, and there were multiple strongholds around Metropolis full of Brainiac bots of varying difficulty, and you had to wipe them clean with your full range of Kryptonian powers to restore some peace to the City of Tomorrow? I really want this now. And I’m sad it doesn’t exist.
Customization
The player should also be able to customize as much as they want. Yes, this is a game where you want them to immerse themselves in this hero’s everyday life, but you also want them to have the illusion of control so they can craft what their version of what this hero looks like. Populate your game with skins from popular stories from over the years, and allow the player to unlock them in a myriad of ways. Spider-Man PS4 did this so well. There were so many suits. And I was so happy. It incentivized me to do things I normally wouldn’t waste time on, like taking pictures of all the landmarks in NYC. But I needed that Infinity War suit Got Dammit! So yeah, just gimmie an Iron Man game where you can unlock the Hulk-Buster armor by helping Bruce Banner create a new gadget to keep the Hulk at bay, only for it to backfire in both of your faces! Or something like that. In addition to giving us classic suits from storied arcs, I’d even go so far as to let the player create their own version of a suit as well to really drive home the customization aspect of the game. Being able to switch between civilian mode and superhero mode would be a nice touch as well. Don’t underestimate people’s urge to roleplay. Like, oh, I’m just Steve Rogers enjoying myself at the Smithsonian, just reminiscing on old times. Oh damn, just got a SHIELD alert that Crossbones is trying to desecrate the Lincoln Memorial. Not on my watch, then BOOM just like that you’re riding down the National Mall on Cap’s bike, helmet on and shield on your back. I need this.




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